1998
Written by Gary Kurtz
Work of Gary Kurtz
20 pages (Stapled), published by Selfpublished
Illustrated with drawings by Gary Kurtz
Language: English
13 entries
Cover photograph
Creators Title Comments & References Page Categories
Gary Kurtz Introduction
2
Gary Kurtz The Gaffus on the magnetic dice set used
3
Gary Kurtz Effect #1 - A Simple, Straight-Forward Prediction four dice rolled in opaque plastic cups, all four numbers predicted
  • Additional Effects
    • Telephone Book Test
    • Check Burning Routine
4
Gary Kurtz The 35mm Film Canister Tests
  • Methodological Overview
    • The AM Hold-out
    • Getting the AM into "Working Position"
    • Activating the Die Inside the Canister
      • A
      • B - The "Opening Activation"
  • Important Handling Tips Concerning the "35mm Film Cannister Tests"
    • Details of One-handed Operation
6
Gary Kurtz F.C. Test #1 - 6th Sense four spectators shake up a die each in film canisters, top number of all dice divined
8
Gary Kurtz F.C. Test #2 - Test Conditions Divination four spectators shake up a die each in film canisters, top number of all dice divined
11
Gary Kurtz Mega Bonus - Giving the Dice Away as Souvenirs switch using plastic cups
  • The Additional Gaffus
13
Gary Kurtz F.C Test #3 - Telekinetic Matches dice roll in film canisters is apparently controlled
15
Gary Kurtz F.C. Test #4 - Blindfold X-Ray Senses dice roll in film canister is divined blindfolded
18
Gary Kurtz F.C. Test #5 - Long Distance "Remote Viewing" dice roll in film canister is divined over radio or television
18
Gary Kurtz F.C. Test #6 - Telephone Telepathy medium is called who divines the dice rolls inside film canisters
19
Gary Kurtz Bonus Effect - Psycho-Kinetic Control four dice rolled in opaque plastic cups, performers hand on top of spectator's hands for pk control, all four numbers match a prediction
19
Gary Kurtz Final Words
20
Data entered by Denis Behr.