197 entries in Games / Instruction Games
  
Creators Title Comments & References Year Source Page AA Categories
Jack Vosburgh Pay Day coins distributed to envelopes with mathematical procedure, predicted, see page 746 for correction
Related to 1941 The Jinx 101-151 (Issue 128) 738
Bob Hummer Instruction Sheet for Improved It's Murder with rotatable disk, spectator selects murder and victim while performer's back is turned, both are divined
Related to 1947 It's Murder! 1
Bob Hummer Hummers Mathematical 3 Card Monte mathematical three card monte
VariationsAlso published here 1951 Mathematical 3 Card Monte 1
Bob Hummer Politicians Puzzle 6x6 checkerboard, three checkers put on three D's for Democrats or three R's for Republican, spectator can spell a word with the three checkers, moving them for each letter, back is turned and politicians can be divined
Also published here 1952 (ca.) Politicians Puzzle 1
Bob Hummer Mom and Pop Puzzle six checkers on a checkerboard, mom and pop are spelled several times, when performer turns over last spelled word is divined
Also published here 1952 (ca.) Politicians Puzzle 2
Jack Yates Match Miracle spectator reverses one of four matches and eliminates one by one after given instructions and will end up with the reversed one
Related toVariationsAlso published here 1954 Minds in Close-Up 9
Bob Hummer Hummer's Three-object Divination Three objects switched around, spectator then thinks of one and switches the other two, magician can divine thought of object (Mathematical 3 card monte 1951)
Variations 1956 Mathematics, Magic And Mystery 63
Jack Yates Yates' Four-Object Divination three matches facing one way and one match facing the opposite way. After moving matches around, magician correctly can divine which is the reversed match without looking
Inspired byAlso published here 1956 Mathematics, Magic And Mystery 66
Mel Stover The Immovable Object ice in glass is moved to other glasses several times, while performer's back is turned, he then eliminates all empty glasses
Related toAlso published here 1957 The New Phoenix 301-348 (Issue 340) 172
Bob Hummer, Al Koran Note Under Cups three cups, bill hidden under one and the cups exchanges after a pattern
1958 Blindfolds & X-Ray Eyes 140
Dr. Spencer Thornton Mental Three Shell Game object under one of three cups
1958 Thornton's Secrets of Mental Magic 12
Dr. Stanley Jaks Der Block von "Lefcadio" blocks with letters are moved, without looking performer divines amount of moves
Inspired by
  • Dr. Reinhard Rohnstein's "Der Name des Freundes" in Charly Eperny's "Das Rohnsteinbuch 4", 1959
Also published here
1961 Dr. Stanley-Jaks und seine Geheimnisse 69
Al Thatcher Numismatrick! coins on table are turned over one is covered and heads/tails is divined
Variations 1962 The New Phoenix 351-400 (Issue 373) 319
Karl Fulves Hex Squared 4x4 layout, spectator moves around according to fixed rules and ends on force card, see also p. 512 and also p. 550 for ideas by "Eddie" Cowles and Karl Fulves
Related toVariationsAlso published here Nov. 1971 The Pallbearers Review Vol. 5-8 (Vol. 7 No. 1) 466
Jack Lottey Electronic Cards square layout of nine cards, instruction on tape, based on Martin Gardner routine
Related to 1971 The Compleat Magick — Volume I (Issue 30) 148
Robert E. Neale End Game three objects moved according to instructions, outcome predicted
  • History
  • The Children's Game (Rock Paper Scissors)
  • The System
  • A Variation
  • Two Betting Games
  • Addendum
  • The Second Game (with cube/die)
  • The Election Game
Feb. 1973 The Pallbearers Review Vol. 5-8 (Vol. 8 No. 4) 593
Robert E. Neale The Two Guns square with nine sections, two miniature guns moved according to instructions end up in predicted section
Also published here June 1973 The Pallbearers Review Vol. 5-8 (Vol. 8 No. 8) 634
Paul Curry A Penny For Your Thoughts after some changes (written directions) the order of four coins and a rolled up bill is named
Inspired byRelated toVariationsAlso published here 1974 Paul Curry Presents 83
Stephen Minch Towering Prediction cards are laid out and spectator follows instruction from a tape recorder
Related toAlso published here 1974 The Book of Thoth 31
Robert E. Neale Zwei Pistolen square with nine sections, two miniature guns moved according to instructions end up in predicted section
Also published here Apr. 1974 Intermagic (Vol. 1 No. 4) 73
Karl Fulves Half Doz. Glasses "Math Trix"
six glasses, some up and down, instructions given
Related to Oct. 1975 The Pallbearers Review Vol. 9-10 (Vol. 10 No. 12) 1057
Karl Fulves Things Equal "Math Trix"
match puzzle
Oct. 1975 The Pallbearers Review Vol. 9-10 (Vol. 10 No. 12) 1058
Howard A. Adams Adams Geheimnis five ESP cards in a row, five spectators choose one each with performer's back turned according to instructions, all forced, with ESP symbols to numbers 1-5 mnemonic
Inspired byAlso published here
  • Genii, Mar. 1959
Nov. 1975 Intermagic (Vol. 3 No. 1&2) 22
Gene Nielsen Menta-Coin coin in one of four cups is moved in steps
1977 The Compleat Magick — Volume II (Issue 192) 958
Gene Nielsen, Bascom Jones Psi-Cup '3' question written on paper and hidden under one of three cups, question is answered and paper located
1977 The Compleat Magick — Volume II (Issue 194) 968
Punx Kismet objects are removed, last one is divined, instructions on record
1977 Setzt Euch zu meinen Füssen... 68
Harry Lorayne The Larger the Bill spectator reverses one of four bills and eliminates one by one after given instructions and will end up with the reversed one, with optional serial reading
Inspired by 1977 The Magic Book 231
Karl Fulves The Parity Principle four objects used
Inspired by 1977 The Magic Book 135
Karl Fulves In Writing three coins on table, chosen coin vanishes and reappears inside sealed envelope, one out of three force with written instructions
1978 The Chronicles (Issue 2) 1076
Larry Becker Astro Dice using zodiac cards and pair of dice, one die is hidden and number divined, instructions with zodiac cards
1978 World of Super Mentalism 25
Larry Becker Duo-Matic based on a Hummer idea, two spectators with four cards, 14 instructions later end up with same card
Inspired by
  • Charles Hudson's "Baby Hummer" in "The Linking Ring", 1960s.
1979 The Best of Larry Becker's World of Super Mentalism Book II 211
Karl Fulves Hex Squared 4x4 layout, spectator moves around according to fixed rules and ends on force card
Also published here 1980 Curioser 44
Sam Schwartz Forced March 4x4 layout, spectator moves around according to fixed rules and ends on force card
Inspired by 1980 Curioser 54
Sam Schwartz, Karl Fulves The Square Ring 4x4 layout, spectator moves around according to fixed rules and ends on force card, only three instructions
Inspired byAlso published here 1980 Curioser 55
Bob Hummer, Al Koran Mathematical 3 Card Monte bill under one of three cups, back of performer is turned and after some changes in the order of the cups, performer divines cup with bill
Variations 1980 Bob Hummer's Collected Secrets 35
Bob Hummer 3-Card Monte mathematical three card monte
Also published here 1980 Bob Hummer's Collected Secrets 59
Bob Hummer, Al Koran 3-Cup Monte bill under one of three cups, back of performer is turned and after some changes in the order of the cups, performer divines cup with bill
1980 Bob Hummer's Collected Secrets 60
Karl Fulves Three-Shell Monte three different colored peas
1980 Bob Hummer's Collected Secrets 61
Mel Stover The Immovable Object ice in glass is moved to other glasses several times, while performer's back is turned, he then eliminates all empty glasses
Also published here 1980 Bob Hummer's Collected Secrets 62
Jack Yates Match Miracle spectator reverses one of four matches and eliminates one by one after given instructions and will end up with the reversed one
Also published here 1980 Bob Hummer's Collected Secrets 63
Karl Fulves Power Play instruction game ten card poker deal
1980 Bob Hummer's Collected Secrets 63
Sam Schwartz Long Range Telepathy over the phone method for mathematical three-card monte
1980 Bob Hummer's Collected Secrets 65
Father Cyprian Time Zoned over the phone method for mathematical three-card monte
Also published here 1980 Bob Hummer's Collected Secrets 66
Karl Fulves Shylock card divination over the phone, instruction game
Also published here 1980 Bob Hummer's Collected Secrets 67
Karl Fulves Digital Dollars over the phone game, to win highest value bill
Related toVariations 1980 Bob Hummer's Collected Secrets 68
Karl Fulves Linear Blackjack game of Blackjack over the phone, performer knows which card to select to win
Also published here 1980 Bob Hummer's Collected Secrets 69
Karl Fulves Murder in a Matchbox three match boxes, performer's back is turned and a small gun, a bill and a die are put in boxes, performer knows which object is where and what side is on top of the die
1980 Bob Hummer's Collected Secrets 69
Bob Hummer Hummer's Mathematical Shell Game with four cups or four shells and two dice
1980 Bob Hummer's Collected Secrets 78
Karl Fulves Notes by Karl Fulves notes on Hummer's Mathematical Shell Game
1980 Bob Hummer's Collected Secrets 79
Karl Fulves The Old 4-Shell Game different bills under four styrofoam coffee cups
1980 Bob Hummer's Collected Secrets 80
Karl Fulves, Martin Gardner Hat or Rabbit No. 15, three cards with hats on one sides and rabbits on other, spectator turns them to instructions with the performer's back turned, in the end all are the same way, also with coins or over phone
Related to 1980 The Children's Magic Kit 15
Howard A. Adams SYmbloc for cards are arranged on cardboard with four ESP symbols, remaining one is predicted
1980 OICUFESP (Issue 5 - the SON of esp card & mental miracles) 2
Howard A. Adams Dating ESP dating game presentation, three women on chairs man selects one, prediction of remaining person, based on a Karl Fulves routine
1980 OICUFESP (Issue 5 - the SON of esp card & mental miracles) 15
Howard A. Adams Tom Dick & Honey three people on stage change positions, blindfolded performer eliminates two people and predicted person remains
1981 OICUFESP (Issue 7 - Matheight Miracles) 13
Karl Fulves Digital Diamonds Ace, Two and Jack mixed according to rules over phone
Inspired byRelated to 1982 Six Impromptu Card Tricks 3
Martin Gardner Locked-Room Mystery No. 29, 3x3 number square, ring moved around to instructions, final position predicted
1983 Self-Working Number Magic 48
Robert E. Neale The Two Guns No. 30, square with nine sections, two miniature guns moved according to instructions end up in predicted section
Also published here 1983 Self-Working Number Magic 50
Karl Fulves Shylock's Card No. 27, one of three Kings selected and divined over phone
Inspired byAlso published here 1984 More Self-Working Card Tricks 37
Karl Fulves Linear Blackjack No. 30, game of Blackjack over the phone, performer knows which card to select to win
Also published here 1984 More Self-Working Card Tricks 41
Karl Fulves Hex Squared No. 65, 4x4 layout, spectator moves around according to fixed rules and ends on force card
Also published here 1984 More Self-Working Card Tricks 96
Karl Fulves, Sam Schwartz The Square Ring No. 66, 4x4 layout, spectator moves around according to fixed rules and ends on force card, only three instructions
Also published here 1984 More Self-Working Card Tricks 97
Thomas Alan Waters Trivarication three people put three different objects under cups and exchange them, liar and truth-teller presentation
Inspired by 1985 Mind, Myth & Magick (Issue Myxtyr) 645
Jack Yates Monty three spectators exchange three cards, performer reveals which spectator has which card, mental monte
1986 Clue and other Mysteries 1
Jack Yates Magi instruction from tape, moving and removing four cards until one remains, tape prediction
1986 Clue and other Mysteries 41
Stephen Minch Towering Prediction cards are laid out and spectator follows instruction from written scroll
Also published here 1987 The Three Faces of Steve 27
Karl Fulves Think Tank layout with battlefield weapons, spectator moves around according to rules, final position predicted
1988 Interlocutor (Issue 47) 189
Karl Fulves Match Mates No. 39, two spectators move three different-colored silks or objects around and matches occur
1988 Self-Working Handkerchief Magic 115
Peter Kane Kane's Variant mathematical monte with five objects and without turning back
  • The Basic Principle
Inspired byVariations 1988 ca. Kane's Variant 1
Peter Kane The Three Time Loser spectator can apparently win money but never does, using Ace through Five layout
1988 ca. Kane's Variant 3
Peter Kane The Great Purse Swindle spectator can apparently win money but never does, using five flat purses and ten cards
1988 ca. Kane's Variant 5
Peter Kane The Psychic's Game Show five keys, one selected with Kane's Variant procedure and it's the only one that opens the lock to a prize
  • The Stacked Deck Extra (apparently random cards chosen for selection procedure)
1988 ca. Kane's Variant 7
Peter Kane We'll Call You one of five colored cards chosen, medium is phoned and divines color
Variations 1988 ca. Kane's Variant 9
Peter Kane An Objective View variation with five random objects
Inspired by 1988 ca. Kane's Variant 10
Peter Kane Personalization of Kane's Variant procedure
1988 ca. Kane's Variant 10
Peter Kane Inspirational Source
1988 ca. Kane's Variant 11
Bob Hummer, Stewart James, Mel Stover, Karl Fulves Immovable Object No. 78, six numbered glasses, coin moved from glass to glass
1989 Self-Working Coin Magic 107
Graham Richards A Safe Bet five envelopes, one with question mark, after instructions with performer's back turned only the marked one remains and contains the money
Inspired by 1993 Profile (Issue 16) 8
Unknown Tale of the Tape No. 44, tape recorder gives instructions from cassette to which a card is lost and found
1995 Self-Working Close-up Card Magic 86
Simon Aronson Moves and Removes marker moved on 3x3 layout, final card predicted, with 4x4 "Sixteen Card Version" on p. 30
Related to
  • Martin Gardner Presents (1993), p. 149
1995 Simply Simon 19
Simon Aronson Child's Play rock/paper/scissors with small prop versions, with three chips, outcome predicted
Inspired by
  • "My First Trick" (Robert Neale, Tricks of the Imagination, 1991)
1995 Simply Simon 31
Theophil "Philius" Weidmann Hellsehen - kinderleicht! three objects on table are arranged and switched with two instructions, three spectators each take one and hold it behind back, all are located
1995 Hellsehen... ...kinderleicht 5
Theophil "Philius" Weidmann Die Borgia-Party five glasses, one with poisson, instruction game
1995 Hellsehen... ...kinderleicht 23
Karl Fulves Stock-Market Magic No. 7, three spectator each have the same number of cards, cards are removed and exchanged according to instructions, final number of cards divined and predicted
1995 Easy Magic 8
Paul Harris The Instant Incomplete I.Q. Test (a revised classic) self working effect with business card (one secret double facer) and an instruction sheet
1996 The Art of Astonishment — Book 3 (Issue Secrets of the Astonishing Executive) 265
Bob Driebeek Ein Pfennig für Ihre Gedanken board with six slots, coins are arranged after instructions
Inspired by 1996 Aenigmas Rätsel 19
Bob Driebeek Clairvoyance? Hummer's mathematical monte variation, coins in matchboxes
1996 Aenigmas Rätsel 57
Ken De Courcy Personal Possessions instruction game with four objects, objects are returned to correct owners
1997 Mind & Magic Magazine (Vol. 1 No. 1) 6
Ken De Courcy Heads? Or Tails? divination of heads or tails after instruction game, with fortunetelling fish
1997 Mind & Magic Magazine (Vol. 1 No. 6) 13
Karl Fulves The Number Palace "Dot Com - Tricks and stunts with numbers"
instruction game with calculations on roulette betting layout
Inspired byRelated to 1998 The Fine Print (Issue 9) 289
Jack Avis Nu Way Shell Game props changed to four white cards with colored spots
Inspired by 1998 Vis à Vis 66
Ken De Courcy The Golden Gamble instruction game with coins
1998 Mind & Magic Magazine (Vol. 1 No. 10) 1
Karl Fulves 4th Dimensional Chess twelve cards in matrix layout, spectator rotates layout and moves according to instructions, later performer is able to get to same final position
Related to 1999 Underworld (Issue 10) 136
Karl Fulves The Tesseract red-backed and blue-backed cards in 4x4 layout, spectator places marker on layout and thinks of an Ace, he moves around and finds the Ace
Related to 1999 Underworld (Issue 10) 137
Karl Fulves Theory Z four-card square with Ace, Four, King and Nine, instruction game, final card predicted
1999 The Fine Print (Issue 10) 334
Karl Fulves Informant further comments and credit information on the referenced items, instruction games, Stephen Minch comment on "Remote Control"/"Western Union Trick"
Related to 1999 The Fine Print (Issue 10) 336
Karl Fulves Die Box Construct "Dot Com - Tricks and stunts with numbers"
five cards, coin moved around on it while the performer turns his back, sucker prediction in which the cards transform for it to become true
Inspired by 1999 The Fine Print (Issue 10) 352
Karl Fulves Notes and References for a type of instruction/parity games
1999 The Fine Print (Issue 10) 355
Ellis Stanyon To Discover Names of Three Cards Chosen by Three Different People No. 24, three cards, three spectators each take one and then distribute several counters according to rules, at the end the performer knows who has which card
  • Variation (cards instead of counters)
Related to 1999 Ellis Stanyon's Best Card Tricks 71
Ellis Stanyon To Discover the Respective Holders of Three Cards or Objects No. 33, similar to reference
Related to 1999 Ellis Stanyon's Best Card Tricks 75
Karl Fulves Star Trap five containers with personal objects of spectators in star configuration, one canister pocketed by spectator and others moved around according to rules, content of one container divined
2000 Latter Day Secrets (Issue 4) 105
Jerry Mentzer Nine Way Variant nine cards in square, one chosen via instructions, winner/loser written on other side
Inspired by 2000 Card File Two 129
Paul Curry A Penny for Your Thoughts after some changes (written directions) the order of four coins and a rolled up bill is named
Inspired byAlso published here 2001 Paul Curry's Worlds Beyond 164
Karl Fulves Further Reading references
2001 Hex Squared 5
Karl Fulves Card Recalled unknown card signed on back found with Hex Squared instructions
2001 Hex Squared 8
Karl Fulves Roll The Dice printed dice layout, dice roll selected by instructions on how to move on grid is predicted
2001 Hex Squared 11
Karl Fulves Crazy Calendar matrix with months, spectator choses his own
2001 Hex Squared 12
Karl Fulves Tric Trac nine coins in square, one chosen, date predicted
Variations 2001 Hex Squared 15
Karl Fulves Trac Two coin chosen from matrix with only two instructions
Inspired by 2001 Hex Squared 17
Karl Fulves Never Was eighteen coins in pairs in 3x3 square, one pair chosen, one of the coins in this pair vanishes, nickel & dime set
Inspired by 2001 Hex Squared 18
Karl Fulves Hollywood Squared names of celebrities on cards in square formation, selection predicted
2001 Hex Squared 19
Karl Fulves Portable Roulette 3x5 grid with various numbers, chosen one predicted
Related to 2001 Hex Squared 20
Karl Fulves Construct A Hex how to construct a matrix and instructions for the movement on it for Hex Squared
2001 Hex Squared 21
Karl Fulves Cell By Cell further strategies on how to construct the matrix
2001 Hex Squared 27
Karl Fulves Pictorials visualisation on how the matrix works
2001 Hex Squared 31
Karl Fulves Entrapment strategy on how to enlarge the matrix
Related to 2001 Hex Squared 32
Karl Fulves Run The Table strategy on how to construct the matrix
2001 Hex Squared 33
Karl Fulves Free Will strategy on how to construct the matrix
2001 Hex Squared 36
Karl Fulves Restoration four red-backed and 4 blue-backed cards torn in half, one card signed on face and a half kept, card chosen from 3x5 square made from rest, matching half found
2001 Hex Squared 40
Karl Fulves Word Game word chosen from matrix layout
2001 Hex Squared 44
Karl Fulves Ouija Jr. 3x4 letters, word chosen by moving according to instructions, it's "ring" and the phone rings
2001 Hex Squared 47
Karl Fulves Flight Schedule 3x4 matrix with flight times, one selected and predicted (with multiple out)
2001 Hex Squared 49
Karl Fulves Outguessed performer and spectator have five cards each, spectator choses another card from grid layout according to rules and can replace one of his or performer's cards with it, still performer has better poker hand
2001 Hex Squared 52
Sam Schwartz Sam's 5 x 5 Hex Squared with 5x5 layout
Related to
  • Discoverie #5
2001 Hex Squared 54
Karl Fulves Symmetry "This section considers some aspects of symmetry in regard to the distribution of reds and blacks in the layout."
2001 Hex Squared 58
Karl Fulves Symmetry Too
2001 Hex Squared 59
Karl Fulves Symmetry III
2001 Hex Squared 60
Karl Fulves Homing Device 4x4 layout with life themed words, two phase routine in which first phase gives idea that any word is possible
2001 Hex Squared 63
Karl Fulves Seers 'R Us spectator decides how many instructions there will be, yet final position predicted with clear plastic and permanent X on it
2001 Hex Squared 71
Karl Fulves Spellathon 3x4 card layout on table, card selected via instructions and spelled to in rest of deck to find selected card
2001 Hex Squared 73
Karl Fulves Bingo Prediction posed as problem
2001 Hex Squared 74
Karl Fulves Psychometry 101 twelve envelopes with items, one of them by spectator, envelope selected from 3x4 matrix via instruction contains spectator's item
2001 Hex Squared 75
Karl Fulves Why Did The Chicken "Hex Squared can be made suitable for children under age 12."
2001 Hex Squared 78
Karl Fulves Hex Minus goal of the square is to prohibit spectator from reaching certain square, 12-card monte in which spectators cannot get to winning card
2001 Hex Squared 82
Karl Fulves 4 x 4 x 4 not only red & black, but 4 suits that are used in rules
2001 Hex Squared 85
Karl Fulves Gamble Ramble spectator choses cards in layout according to rules, black cards added and red subtracted, total predicted, four-way approach
2001 Hex Squared 87
Karl Fulves Percentage Poker performer and spectator draw hole card from face-up deck, then four cards chosen from 4x4 layout, even though spectator goes first he loses
Related to
  • "Swindle & Cheat" (1991)
2001 Hex Squared 90
Karl Fulves Night On Elm sixteen envelopes with addresses in 4x4 matrix, one selected according to rules (including diagonal movement), in selected envelope is description of spectator
2001 Hex Squared 92
Karl Fulves Remote Sight twelve cards with states
2001 Hex Squared 97
Karl Fulves Altered States twelve cards with states, including variation "Altered States II"
2001 Hex Squared 102
Karl Fulves State of Mind twelve cards with states
2001 Hex Squared 105
Karl Fulves Alice Plays Chess Hex Squared variation in which spectator can rotate board and start on any color
2001 Hex Squared 107
Karl Fulves One-Minute Monopoly 4x4 square, see also Sam Schwarz idea on page 113 to lengthen the procedure
2001 Hex Squared 110
Karl Fulves Bell Ringer twelve objects arranged in square, spirit bell chosen and it rings
2001 Hex Squared 114
Karl Fulves The Lockshire Case cassette tape directing the moves
Related to 2001 Hex Squared 117
Karl Fulves Mental Case No. 89, case moved around on five-card row, final card's mate is in case
2001 New Self-Working Card Tricks 133
Mel Stover Stover's Game No. 90, eight cards in circle, glass moved around and cards are eliminated, final card predicted
Related to 2001 New Self-Working Card Tricks 135
Stewart James Strange Voyage No. 91, seven cards in a row, one is an Ace, spectator moves it to instructions and eliminates cards, Ace remains
2001 New Self-Working Card Tricks 137
Martin Gardner, Robert Brethen Mind Matrix No. 92, square layout of nine cards, instruction game with prediction of final card
Related to 2001 New Self-Working Card Tricks 138
Karl Fulves, Jack Avis Four-Card Magic No. 93, four face-down cards, an Ace moved on top of them according to instructions, ends up on matching card
2001 New Self-Working Card Tricks 140
Karl Fulves Magic Maze No. 94, nine card layout, instruction game to find card
Inspired by
  • trick on David Copperfield special
2001 New Self-Working Card Tricks 141
Karl Fulves Revelation by Design No. 95, instruction game with sixteen card layout
2001 New Self-Working Card Tricks 143
Karl Fulves Any Named Ace No. 50, red and blue backed cards mixed, sixteen-card square dealt out, spectator moves coin around to instructions and ends up on previously named Ace
2001 My Best Self-Working Card Tricks 116
Karl Fulves Mate In 5 5x5 layout, two spectators move poker chips according to rules, outcome predicted
  • Psychic Sub (variation as Battleship game)
  • Mate Finesse
Inspired by
  • "Remove Viewing" (Sam Schwartz, Discoverie #5)
2001 Latter Day Secrets (Issue 5) 141
Karl Fulves Second Mate predicting outcome of two players in instruction game, posed as a problem
Related to 2001 Latter Day Secrets (Issue 5) 143
Jim Steinmeyer Three Card Monte spectator mixed three cards according to instructions, possible over phone
2002 Impuzzibilities 25
John J. Beck III, John A. Beck Hex In Color "John A. Beck III"?!, instructions on colored post-its
Inspired by 2002 Latter Day Secrets (Issue 7) 251
Lewis Jones The full monte Hummer's Mathematical Monte variation with three cards, chosen one named, variation by Jack Avis with three packets
Inspired byRelated to
  • "Monte Bank" (Lewis Jones, The Spring of 52)
Variations
2002 Ahead of the Pack 63
Reinhard Müller Divination Three by Four object laid out in a matrix, one is selected and divined
Related to
  • Reinhard Müller's "3x3 Square Divination" in "Precursor" LXIII, 1998.
2002 Semi-Automatic Card Tricks — Volume 4 102
Karl Fulves 3-Coin Monte three cards and three coins, spectator moves cards around, performer places coins on cards which he thinks match the value of the coins via instructions
Inspired by 2003 Off The Books (Issue 4) 59
Allan Slaight Perfected Strangers mathematical monte, with Jacks and a Joker, eliminated cards can always be named
Inspired byVariationsAlso published here
  • "Perfected Stranger" in "The New Pentagram" Vol. 18, #7. 1986
2006 Semi-Automatic Card Tricks — Volume 6 65
Rajneesh Madhok Strangers in the Dark using four cards and the card case, cards are named while being removed
Inspired by 2006 Semi-Automatic Card Tricks — Volume 6 68
Steve Beam Candy From Strangers instruction game using candies, with seven objects
Inspired by 2006 Semi-Automatic Card Tricks — Volume 6 69
Darwin Ortiz Note Under Cup Finale discussion and number reading ending
Inspired by 2006 Designing Miracles 114
Karl Fulves Slow-Motion Roll spectator turns die according to rules, performer duplicates final orientation
2007 Prolix (Issue 3) 150
Stewart James Strangers From Two Worlds Five photos, one of them being a celebrity. Spectator mixes them up and place them in a row, magician is able to eliminate all the four random photos
Inspired byVariationsAlso published here
  • New Tops, April 1963
2007 The Essential Stewart James 147
Pepe Medina, Manuel Montes Dados Enigmáticos picture with dice and arrows, real die is placed and moved, number is divined, with additional idea by Manuel Montes
2007 El Manuscrito (Vol. 1 No. 1) 8
Karl Fulves Math Glass three different glasses, turned up or down
Related toVariations 2008 Prolix (Issue 5) 281
Karl Fulves Flip Dice three dice on table, turned over according to instructions, sum on top divined
Inspired by 2008 Prolix (Issue 5) 283
Sam Schwartz Digital Addition three items switched around according to instructions
Inspired byVariations 2008 Prolix (Issue 5) 342
Karl Fulves Einstein's Shell Game three different colored marbles and cups, items switched around, outcome predicted, instruction game
Inspired by 2008 Prolix (Issue 5) 343
Stephen Minch Apocalypse Later nine cards with persons on them laid out, spectator moves according to instructions, final resting place predicted, credit information on the parity instruction game
Also published here
  • Genii, April 1992
2009 The Book of Forgotten Secrets 129
Lewis Jones The Return of Mental Monte
Inspired by 2010 Semi-Automatic Card Tricks — Volume 8 132
Karl Fulves On The Rocks three glasses are turned over according to instructions, without looking performer gets all mouth down
Related to 2010 Prolix (Issue 7) 447
Bill Abbott Casey's Crayons location and color of three crayons divined, Free Will
2010 Table Magic 21
Alexander de Cova, Paul Curry Die Ballydesmond Polka instruction game with glasses and whiskey
Inspired by 2011 Seminar-Leviten 9
Karl Fulves Perpetual "In Order"
four cardboard pieces with numbers on both sides are in envelopes, with his back turned the performer orders them in numerical order
Variations 2011 Prolix (Issue 9) 571
Joe Berg A Mindreader's Dream four boxes with a coin in each, exchanged according to instructions, performer then reveals contents of each box
Variations 2011 Xtra Credit (Issue 9) 55
Mel Bennett Mel Bennett Notes using four coins with different dates on four cards instead
Inspired by 2011 Xtra Credit (Issue 9) 56
Karl Fulves KF Notes on Berg's "Dream" 1. Check Kiting
2. Horse Sense
3. The Traveler
Inspired by 2011 Xtra Credit (Issue 9) 66
Karl Fulves Perpetual Notions "Notes on 'Perpetual'"
four cardboard pieces with numbers on both sides are in envelopes, with his back turned the performer orders them in numerical order
  • Tight Circle
  • In Color
  • Picking Numbers
  • Perceptual
  • Using Windows
  • Perpetual Numbers
Inspired by 2011 Xtra Credit (Issue 9) 57
Bob Hummer Hummer's Three-Card Monte Spectator thinks of one of three cards and switches a few cards around, magician divines thought of card, can do with any three objects
Variations 2012 Magical Mathematics 204
Persi Diaconis, Ron Graham Our Contribution Variation on Hummer's Three Card Monte
Inspired by 2012 Magical Mathematics 207
Cy Endfield Rock, Paper, Scissors Hummer's Three Card Monte with Rock paper scissors theme
Inspired by 2012 Magical Mathematics 209
Robert E. Neale Bob Neale's Rock, Paper, Scissors Hummer's Three Card Monte with Rock paper scissors theme variation
Inspired by 2012 Magical Mathematics 210
Roy Walton The Berg Variations four two-card packets in a row, cards exchanged according to instructions, four cards match four mates that were set aside as prediction
Inspired by
  • "Mindreader's Dream" (Joe Berg)
2012 Prolix (Issue 10) 669
Robert E. Neale The Berg Variations notes on the prop and procedure
Inspired by
  • "Mindreader's Dream" (Joe Berg)
2012 Prolix (Issue 10) 670
John Born Mathematical 3-Card Monte Revisited Three cards freely chosen, one is selected, three cards moved around, magician divines selection. Includes surprise finish of three cards becoming blank
Inspired by 2012 Seeking the Bridge 104
Jorge "The Jack" Garcia L-Mentary three spectators, without looking
Also published here 2014 Lecture Notes 2014 29
Dr. Stanley Jaks Blocks of Lefcadio blocks with letters are moved, without looking performer divines amount of moves
Also published here 2014 The Incredible Dr. Jaks 109
Michael Weber Making Things Right two rows of three coins are formed and coins exchanged according to diagram, afterwards the coins are paired, credit information
Inspired by 2015 Making Things Right 4
Michael Weber The UnMixologist presentation of "Making Things Right" in which cocktails are matched with garnishes via diagram instructions
Related to 2015 Making Things Right 11
Michael Weber UnMixed Marriages presentation of "Making Things Right" in which three married couples stand back-to-back and are matched via diagram instructions
Related to 2015 Making Things Right 11
John Hostler Tell Monte (Rescripted) five objects on table, ESP cards put in front and things moved around according to instructions, final item divined and predicted
  • Impromptu Variation
Inspired by 2016 Magnum Opossum 89
Jim Steinmeyer Four-Card Monte No. 5, Queen and three other cards mixed according to rules, Queen eventually found
2017 Unexpected Impuzzibilities 13
Jim Steinmeyer An Audience on Mars No. 7, spectators chose between an ear or the nose according to instructions, nose is forced
2017 Unexpected Impuzzibilities 15
Bob Hummer, Steve Beam Unmarked Hummer
2018 Semi-Automatic Card Tricks — Volume 11 275
Jeff Pierce Solitary Rock, Paper, Scissors mathematical three card monte with rock, paper scissors theme, several phases
Inspired by
  • Alain Nu's "Ring, Watch and Key" in "Nu Sense"
2020 Semi-Automatic Card Tricks — Volume 12 169